Search on the Website:

HOMEGaming ➔ Guides ➔ Resident Evil 0Walkthrough ➔ Walkthrough #2 - The Training Facility

Resident Evil Zero Walkthrough #2
The Training Facility

Posted Jan 21, 2023

main

List of Walkthroughs

Introduction #1 The Train #2 The Training Facility #3 The Laboratory #4 The Factory #5 The Treatment Plant

Walkthrough #2 - The Training Facility

After you wake up, all items that you've dropped in the train will be scattered around;

refresh page to see image

Pick up the Hookshot if you dropped it and leave the area.

refresh page to see image

After the cutscenes, drop the Hookshot near the stairs (you won't need it for now)

refresh page to see image

Now go right to the storage room to pick up a better Shotgun

refresh page to see image

Pick up the Black Statue

refresh page to see image

Drop the Black Statue near the stairs along with the Hookshot to save inventory space (you will pick it up later)

refresh page to see image

Go to the room upstairs

refresh page to see image

Pick up the Crank Handle and leave the room immediately (no need to waste ammo on the crows)

refresh page to see image

Follow the directions on the map below to the library

refresh page to see image

Pick up the Training Facility Map

refresh page to see image

In the same room, put Rebecca on the platform and use the Crank Handle using Billy to send her up.

refresh page to see image

Once up, two insects will attack you, you can put them down or just dodge them to save ammo;
Go unlock the door for Billy

refresh page to see image

Switch to Billy and reunite with Rebecca

refresh page to see image

Now go upstairs and start the machine for winding the chain using Billy then use Rebecca to get down the ladder

refresh page to see image

Pick up the Fire Key and get ready to fight the second Boss, Centurion the Centipede

refresh page to see image

Nothing special with Centurion, just stay out of its way and shoot it with your shotgun

Here is a video on defeating Centurion:
Youtube Video

After defeating Centurion, go to the room downstairs

refresh page to see image

Pick up the White Statue and the Grenade Launcher

refresh page to see image

Go downstairs and unlock the red door to the kitchen using the Fire Key

refresh page to see image

Pick up the Lighter Fluid and combine it with Billy's Lighter

refresh page to see image refresh page to see image

Exit the kitchen and go open the second red door using the Fire Key

refresh page to see image

Push the table to the end

refresh page to see image

Jump over the table and flip the Switch to turn on the lights

refresh page to see image

Now push the table until it's under the elk's head; get on top of it and pick up the Iron Needle

refresh page to see image

Go to the library and light the candle using Billy's Lighter to unlock the door

refresh page to see image

Go in, take care of the zombies then push the bookshelf to the right and pick up the Book of Good

refresh page to see image

Examine its content to get the Angel Wings

refresh page to see image

Combine the Angel Wings with the White Statue to get the Statue of Good

refresh page to see image

Get out of the room and pick up the Microfilm A

refresh page to see image

Now go to the statue in the hall and put the Statue of Good on one of the scales

refresh page to see image

Go to the clock on the 3rd floor and put the Iron Needle in it

refresh page to see image

Set the time to 8:15; (you know that from the File "Notice to All Staff") First, turn the Minute Hand to the right 3 times;

refresh page to see image

Then click on HourHand and turn the Hour Hand to the left 4 times and click OK

refresh page to see image

Two doors would open; go to the first one

refresh page to see image

Put down the zombies and pick up the Microfilm B

refresh page to see image

Go downstairs to the second clock door

refresh page to see image

Put the Two Microfilms in the Projector

refresh page to see image

The image below would show up; it's a top view of a Conference Room

refresh page to see image

Get the MO Disk from the unit linked to the projector

refresh page to see image

Now go back to the hall (just dodge the Mimicry Marcus on your way out) and pick up the Black Statue that you dropped earlier

refresh page to see image

Go to the Conference Room and insert the MO Disk

refresh page to see image

You will be prompted to insert a passcode

refresh page to see image

You will be using the image that you got from the projector to know what button of what seat you need to push;
The passcode in this case is 2D therefore:

refresh page to see image

You need to push the button of the 3rd seat of the 1st row and the 2nd seat of the 4th row to get 2D;
Have both characters in position then press the buttons in order

refresh page to see image refresh page to see image

3 doors would unlock; Regroup and go through the first unlocked door

refresh page to see image

Go to the Office

refresh page to see image

You will find huge chess pieces;
You will need to move the big king chess piece to imitate its location on the chess board on the desk;

refresh page to see image refresh page to see image refresh page to see image

Pick up the Book of Evil

refresh page to see image

Examine the content of the book to get the Black Wing

refresh page to see image

Combine the Black Wing with the Black Statue to get the Statue of Evil

refresh page to see image

Go to the other room and have Rebecca put the Green Chemical in her Mixing Set (you will need it for later)

refresh page to see image

Put the Statue of Evil on the scale along with the Statue of Good;

refresh page to see image

A new route is unlocked; go through

refresh page to see image

Clean up the Spiders and go through the door at the end

refresh page to see image

Pick up the Facility Basement Map

refresh page to see image

Go to the next room and give Rebecca a boost to go through the vent

refresh page to see image

Adjust the panel

refresh page to see image

As instructed in the File "About the Power Regulator", you will need to adjust the panel to 70;

Flip the 1st switch UP
Flip the 2nd switch UP
Flip the 3rd switch Down
Flip the 4th switch UP
Flip the 5th switch UP

refresh page to see image

After the cutscenes, you will need to save Rebecca;
Exit the room, ignore the monkey and follow the directions in the maps below until you reach the basement

refresh page to see image

Arriving to this location, you will need to put down all the monkeys, do so and proceed to save Rebecca

refresh page to see image

After saving Rebecca, save the game and go to the first room on the floor below

refresh page to see image

Pick up the Locker Key (the insects will attack you after you pick up the key so, you will have time to escape without wasting ammo on them)

refresh page to see image

Use the Locker Key to open the Locker and get the Duralumin Case

refresh page to see image

Examine the Duralumin Case to reveal the combination to open it then examine the dial to enter the combination

refresh page to see image

You will get the Handgun Parts that you can combine with either Billy's Handgun or Rebecca's Handgun to get the Custom Handgun.

For more info on weapons, check this Guide.

refresh page to see image

Using Billy get into the position as shown below

refresh page to see image

Have Rebecca press the left button in the panel

refresh page to see image

Have Billy move forward then press the left button again using Rebecca

refresh page to see image

Press the button and prepare to fight (Lizards' weakness is Acid Grenades)

refresh page to see image

After killing the Lizards, pick up the Water Key and regroup

refresh page to see image

Leave the area to where you killed the Monkeys

refresh page to see image

This puzzle consists of lighting the animals' torches using Billy's Lighter in an order of weakest to strongest according to their descriptions.

Here is the order in which you light the torches:
1- Deer
2- Wolf
3- Horse
4- Lion
5- Snake
6- Hawk

After lighting the torches, the small gate would open; Go through to the first door

refresh page to see image

Pick up the Unity Tablet and leave the area

refresh page to see image

Go to the 3F of the Facility and use the Water Key to open the Blue Door

refresh page to see image

Kill Mimicry Marcus and leave Rebecca outside before going through the first door

refresh page to see image

Inside is another Mimicry Marcus; if you're quick, you can pick up the Vice Handle while it's transforming and leave without fighting it

refresh page to see image

Regroup and go through the second door to the Bar

refresh page to see image

Have Billy play the Piano to open the secret room
(If you want to get the Achievement "Calm the Zombie Nerves", have Rebecca play the Piano first)

refresh page to see image

Leave Billy outside and go through the secret room using Rebecca and pick up the Battery

refresh page to see image

The path would close; play the piano again to open it and exit the Bar;

Proceed to the workshop

refresh page to see image

Use the Vice Handle and take the Obedience Tablet

refresh page to see image

Leave the area to the 1F and exit the Facility

refresh page to see image

Put the Battery and use the Lift

refresh page to see image

Get over the crate and push it out

refresh page to see image

Push the crate until it's under the first Pillar as shown below, then climb it and get the Discipline Tablet

refresh page to see image

Get in the Facility and pick up the Hookshot that you dropped in the beginning

refresh page to see image

Go through the door in the 3rd floor (you can dodge the insects to avoid wasting ammo)

refresh page to see image

Put the 3 Tablets in their places to activate the machine

refresh page to see image

Go through the unlocked door and congratulations, you completed the Training Facility stage

refresh page to see image

Next up, The Laboratory.

More...