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HOME ➔ Gaming ➔ Guides ➔ Creepy Tale ➔ Walkthrough
Posted Jan 11, 2025
Table of contents
1- Introduction 2- Episode 1 Walkthrough 3- Episode 2 Walkthrough 4- Episode 3 Walkthrough 5- Episode 4 Walkthrough 6- Episode 5 Walkthrough 7- Episode 6 Walkthrough 8- Episode 7 Walkthrough 9- Episode 8 WalkthroughBelow is a complete detailed walkthrough of every episode of Creepy Tale with explanation of every puzzle and achievement.
Starting up, pick up the 4 Mushrooms on the ground.
After your brother gets in the house, look through the window.
Pick one of the mushrooms from the ground.
Put it on the tree stump, knock on the door and get behind the door.
Get inside the house once the monster goes to pick the mushroom.
Open the chest, get inside and close it.
To get the Achievement "Naivety", get inside the chest but do NOT close it and get caught by the monster.
When the butterfly leaves the body of the monster, get out and pick the bone from the door then add it to the chair.
Use the chair to get the key and leave the house.
Pick up one of the three buttons that belongs to your brother for the "Follow to the brother" Achievement.
Push the log to the right and get swallowed by the swamp to get the "Incorrigible researcher" Achievement.
Push the log into the pit then jump on top of it.
Jump over the mushrooms to not wake up the monster.
Pick a purple mushroom and put it under the plant then walk over it.
The monster will chase you but will fall when he reaches the top.
Follow him all the way back and get close to him to get the "Dominance" Achievement.
Continue to the broken bridge.
There are 2 wooden planks that you can use to cross it. Get on top of the 2nd one and pick the one behind you and put it in front and keep doing that until you can jump to the other side.
Note: Do NOT put the planks all the way to the end, just enough to be able to jump to the other side.
Pick the wooden handle.
Insert the wooden handle in its place.
Walk to the small hanging monster, once he screams, run to the bridge.
Jump on the wooden planks. The monster won't be able to jump so he will go back. Follow him.
Use the handle to open the bridge once the monster is on top of it.
Jump to him so you can get the "Dead together" Achievement.
Proceed to the next area.
Take the meat.
Get inside the house and pick the bucket.
Leave the house and go pick the small mushroom.
Take the branch from the tree.
Attach the bucket to the rope and drop it to fill it with water.
Take the full bucket and extinguish the fire.
1- Use the wooden branch on the spot;
2- Pick up the magic stone;
3- Fill the bucket with water again.
Get inside the house, put the mushroom in the pot and water it.
Push the pot to the right and use the mushroom to jump to the top then pick up the needle.
Get out of the house and go all the way to the right.
Put the magic stone in its place and use the needle than put the meat on the stone.
The door will open, pick up your brother's 2nd button before leaving to the next area.
Open the curtain and get inside the wardrobe.
The witch goes from the kitchen to the wardrobe room then goes from the kitchen to the 1st room.
When she passes by, get out of the wardrobe and pick the lighter and the pot full of water and go down.
Light the furnace, put the pot on top and jump on the bed then pick up the key.
Now you need to make a poison using the mushrooms on the table following the recipe in the picture.
You put the mushrooms in the pot one by one.
But before making the poison, put every other mushroom first to get the "Crazy chef" Achievement.
The correct recipe is:
After making the poison, go back to the first room and use the key to get a container.
Go down and fill it with poison then add the poison to the pot and go back down.
Take the key from the witch and get out of the house.
Pick up the 3rd and last button to get the "Follow to the brother" Achievement.
Check the hole in the tree and take the flute.
Jump to the 2nd hole and take the glowing stone.
Put the glowing stone on the door to open it.
Once inside, the monster would flee, follow him and jump on the tree again then play the flute for him.
Since you haven't learned the tune yet, he would hit you and you will get the "Fake tune" Achievement.
Go back to his house and use the mechanism to put the Blue Owl Shaped Prop on top of the bed, then sleep to learn the tune.
To get the "Idler" Achievement, put every other shape on top of the bed and sleep to see the other dreams.
Now go to the monster again and play the flute for him.
He will reward you with a glowing stone. Go pick it up.
After that, play the tune to the plant twice to get its fruit to mature.
Do the same to the second plant.
Go to the monster's house and put the glowing stone in its place.
Get out of the house and play the tune twice for the 3rd plant.
Now that you grew all 3 fruits, you can proceed without the tree killing you.
Get inside the first tower to the library.
Go upstairs and take the fishing rod then leave the library.
Once outside, use the fishing rod.
You won't catch anything but if you wait until your character pulls it up, you will get the "True fisherman" Achievement.
Get inside the second tower.
To your left are 4 platforms.
The way this works is that you need to find the correct order of stepping on the platforms to reach the top without jumping.
Let's name the platforms by number:
To get the "Intuition" Achievement, you need to reach the top with less than 3 misses.
Here are the 4 possibilities of the solution:
Possibility A: 3-4-3-2-1-2-1-2-1
Possibility B: 2-3-2-1-2-3-4-3-4
Possibility C: 1-2-3-2-1-2-3-4-3
Possibility D: 4-3-4-3-2-1-2-1-2
For example, in the image below, it's Platform #3 that is the 1st to go up, therefore, it's Possibility A:
3-4-3-2-1-2-1-2-1
Lower the handle when you reach the top.
Use the other platform to go up and collect the bell then use the platform again to go down (you will come back here later).
Go all the way to the right and use the fishing rod to catch a fish.
Go back to the library and pick up the gem on the ground floor.
Move the plant all the way to the right.
Pick up the 2 gems in the 1st floor.
Attach the bell to the rope and go down.
Ring it using the 2nd rope then go take the bell from the first floor before the librarian goes down to check for the noise.
While the librarian is in the 1st floor, attach the bell to the rope on the ground floor and ring it using the 1st rope.
Hide behind the plant and wait for the librarian to pass by then go all the way to the top.
Pick up the mask and the gem.
Use the mask to scare the crow and pick the gem that he drops.
Use the lever to lower the hook and attach the fish to it.
Lower the hook all the way down until the librarian notices it then rise it to a point where to librarian can't catch it.
Go down and put the 5 gems on the board.
With this puzzle, you need to move all 6 gems to the top row by pressing one at a time.
There are multiple solutions for this, here is one of them:
Take the key and go to the 2nd tower again.
Use the key and jump on the platforms.
Use the fishing rod to pull up the lever to activate the big platform.
Use the fishing rod again to lower the ladder and proceed.
Jump from the balcony and the forest spirits will catch you.
Move to the next area.
Check the book for the ingredients.
There are 2 recipes.
Let's make the first one:
Go upstairs and take one of butterflies then go to the chemicals table to make a mix.
You need to mix the 1st, the 4th and the 5th chemicals then light the heater.
Put the butterfly in the mix.
Give the new butterfly to the beast.
Empty the pot to be able to make the second mix.
Go downstairs, wait for the girl to go to the other room then pick a carrot from the table.
Go to the chemicals table again and make the second mix.
Mix the 2nd, the 3rd and the 4th chemicals then light the heater.
Put the carrot in the new mix.
Give it to the beast.
You can now control the beast.
Go downstairs to the monster but do NOT kill him right away, keep holding him for a while before that to get the "Sweet feeling" Achievement.
Kill the girl.
Go downstairs and check the wall.
The combination is 3 - 2 - 4.
You know that from the shape of the butterfly:
Move 3 stones from the top row then 1 from below.
Next, move 2 stones from the top row then 1 from below.
Lastly, move 4 stones from the top row then 1 from below.
Go through the opened door and grab the ladder.
Put it under the shelf and grab the key.
Use the key and pull down the lever.
Your brother is at the end of the room, free him.
Congratulations, you completed the game.
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